Gamificaiton Frameworks
- Octalysis Framework: OctalysisDeveloped by Yu-kai Chou, this framework identifies eight core drives that motivate human behavior: Epic Meaning & Calling, Development & Accomplishment, Empowerment of Creativity & Feedback, Ownership & Possession, Social Influence & Relatedness, Scarcity & Impatience, Unpredictability & Curiosity, and Loss & Avoidance.
- MDA Framework: MDA This is a fundamental model in game design that analyzes games by their components: Mechanics (the rules, systems, and components of the game), Dynamics (the emergent player behavior that results from the mechanics), and Aesthetics (the emotional responses the game evokes).
- 6D Framework: 6D Framework A step-by-step guide for gamification design, according to Diversido.
- SAPS Framework: SAPS Framework This framework focuses on motivating users by considering different types of rewards: Status, Access, Power, and Stuff, according to Diversido.
- Self-Determination Theory (SDT) Framework: Self-Determination Theory (SDT) Framework This framework emphasizes fostering intrinsic motivation by focusing on three innate psychological needs: autonomy, competence, and relatedness, according to Diversido.
- GAME Framework: A simple four-step plan for creating gamified experiences, according to Diversido.
- 4 Keys 2 Fun Framework: Focuses on ensuring the experience is fun for the user, according to Diversido.
- Bartle’s Player Types: This framework categorizes players into four types based on their behavior: Achievers, Explorers, Socializers, and Killers, according to Diversido.
- Hooked Model: This model, popularized by Nir Eyal, is used for building habit-forming products by creating a cycle of Trigger, Action, Variable Reward, and Investment, according to Diversido.

